Make room to turn
Accelerate into open water, brake when the space closes, and steer to change the angle of an encounter.
THE COMBAT
(勿令妄動 靜重如山)
— Yi Sun-sin · English translation
You choose the heading. The weapons do the firing. Read the space around your ship and turn a close encounter into a broadside opportunity.
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Accelerate into open water, brake when the space closes, and steer to change the angle of an encounter.
Your cannons fire automatically. Keep a target beside your ship to bring the broadside into the fight.
Collect experience from combat. When the level-up choices appear, pick the next addition to your build.

Combat gives way to a level-up choice. The cards you pick change the equipment available for the rest of the voyage.
SHIP CONTROLS
The current build uses ship-style acceleration and steering, rather than direct movement in every direction.
On phones, rotate to landscape and use the on-screen movement pad. Touch and performance vary by device; a desktop keyboard is the simplest first test.
The GDD calls for distinct historical battlefields and advance warnings that reward foresight. This page demonstrates the current survivors-like combat build; it does not promise that every planned battlefield or signal system is available.
03 / YOUR NEXT VOYAGE
Try the build, then tell us what worked, what confused you, or what kept you from playing.
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