THE COMBAT

"Do not act rashly. Be calm and steady as a mountain."

(勿令妄動 靜重如山)

— Yi Sun-sin · English translation

You choose the heading. The weapons do the firing. Read the space around your ship and turn a close encounter into a broadside opportunity.

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Actual naval combat captured from the HAESIN PC build
Actual PC gameplay · web visuals may differ01 / POSITION
01

Make room to turn

Accelerate into open water, brake when the space closes, and steer to change the angle of an encounter.

02

Bring them alongside

Your cannons fire automatically. Keep a target beside your ship to bring the broadside into the fight.

03

Choose your next upgrade

Collect experience from combat. When the level-up choices appear, pick the next addition to your build.

Actual level-up screen with three upgrade choices in the HAESIN playtest
Actual PC gameplay · web visuals may differ

A moment to choose

Combat gives way to a level-up choice. The cards you pick change the equipment available for the rest of the voyage.

SHIP CONTROLS

At the helm

The current build uses ship-style acceleration and steering, rather than direct movement in every direction.

W / ↑
Accelerate
S / ↓
Brake
A D / ← →
Steer
Automatic
Weapon fire
Esc
Pause / resume

On phones, rotate to landscape and use the on-screen movement pad. Touch and performance vary by device; a desktop keyboard is the simplest first test.

DESIGN INTENT / NOT A FEATURE LIST

Where the design is heading

The GDD calls for distinct historical battlefields and advance warnings that reward foresight. This page demonstrates the current survivors-like combat build; it does not promise that every planned battlefield or signal system is available.

03 / YOUR NEXT VOYAGE

The next salvois yours.

Try the build, then tell us what worked, what confused you, or what kept you from playing.

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